It brings back great memories of old Prince of Persia, all the while carving a new path. I know some people might scoff at this, but Prince of Persia: The Lost Crown might go down in my top 10 or 20 games of all time. Speaking of, the best thing about the boss fights is that if you die you immediately respawn in the fight there is no backtracking and going through a tedious grind to get back to the same spot. Sometimes, a quick change between amulets is all you need to have a different result when it comes to boss fights. It’s tough to choose which ones you want to equip because they are all genuinely beneficial. To add to the combat, there is an amulet system - similar to Hollow Knight - where you can customize your play style in various ways. That’s not including the myriad of abilities you begin to unlock that elevates the experience. If you take the time to do the training you’ll come to find that there is a plethora of actions you can perform. There are murals and notes to read that explain its setting, why there are traps and who built them, characters to talk to that give you more of an idea of what transpired in each biome, and side quests that will allow you to get a better understanding of the world. Unlike a lot of Metroidvania’s that I’ve played, which generally relies on gameplay, PoP has a middling story, but features environmental story telling that draws you deep into its world. And there are a diverse amount of biomes to uncover with unique characteristics and enemies. You’ll never know if you’re going to come across upgrades, shortcuts, side quests, or even optional boss fights - there is always something waiting for you. It’s always rewarding going off the beaten path. Guided mode is great because there will be a marker on the map telling you, “This is your objective”, but in typical fashion of the genre it’s up to you to discover how to get there, ultimately staying true to its roots. If you choose exploration, purists of the Metroidvania genre have the option to play that way. There are accessibility options you can choose from: Exploration and Guided mode. With PoP, there’s a remedy for that, in a small but impactful way. To be honest, I’ve never been a fan of this genre due to constantly getting lost. Thankfully, there are QoL touches that separate it from other Metroidvania’s, and in a positive way too. In terms of the overall world - the map is huge, but also not too deliberately overwhelming for the sake of being so. I’m a big fan of the side-scrolling adventures, and with the nature of the game(s) featuring challenging platforming sections, intricate traps and puzzles, and a fantastical setting, the Metroidvania genre seems to be a perfect culmination. Graphically, harkens back to the PoP of old, before it went to the 3D realm. I don’t typically like Metroidvania’s but this one surprised me quite a bit due to its QoL implementations. This weekend I’m playing Prince of Persia: The Lost Crown exclusively on my PlayStation Portal.
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